Happy Friday the 13th!
We're chatting about dialogue this week. And let me say I have had more than my fair share of truly crappy advice regarding dialogue - the worst? "It should sound real!"
Took me a long time to figure out that's the worst move, ever. Dialogue in fiction
is not about replicating the natural speech patterns we hear in day to day
life. Mainly because most of us would want to gouge out our eyes after the
third sentence that began, “And *I* was like . . .”
Dialogue
isn’t meant to be a faithful representation of an entire conversation, either. It’s a
weapon that each character in your story must choose and then wield to his or
her best advantage. Words spoken in the text have several jobs to do: render
the internal life of the character, put emotion and conflict on display, and
place the story, characters and conflict in time and space.
Example
from a WIP – I’ve removed almost all of the business, tags and stage direction.
See if you can place the time and location based solely on what’s said and how
it’s said. If I’ve done my job, you can.
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“Whoa.
Whoa, there, Brutus!” a man called into the heated afternoon. “Silas!”
“Henry.”
“Look there. What do you see?” Henry
asked.
“It ain't what I see you got to
worry about,” Silas finally said. “It's what I smell.”
“Death,” Henry said.
“Aye.”
“Damnation.”
“What is it? What's wrong?” a woman demanded.
“Sally,” Henry said. “Looks like
we've run across another damned massacre. Break out the shovels, boys. Celeste?”
A slender woman riding a black and
white paint with wicked eyes pulled up beside the lead wagon.
“Town’s no more than a few miles,”
Henry said. “Ride on ahead and fetch the sheriff. And a preacher, if they got
one.”
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If this works the way I imagine it does, it’s the
sound of these people talking that puts you in their time and place. Notice
that in this dialogue set there’s not a single ‘that’ – it’s a modern addition
to speech patterns that isn’t appropriate here. Then there are word choices:
ain’t, preacher, damnation – all words that aren’t often used in modern speech.
(So yes, this should say American West circa late 1800’s)
Contrast it with this bit from another book:
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“Dad.
Status.”
“Screwed
six ways to Sunday. The ship’s been commandeered. The four of them caught us
unaware. No one takes science ships. We . . .”
“Casualties?”
“None.”
“Repairs?”
“Complete.
Except that someone’s scrambled my command codes. What in the Three Hells were
you thinking, locking me out of my own ship, Alex?”
“SOP, Dad,”
she growled. “Could we put a cap on the trade secrets, please?”
The captain’s
voice cut off anything her father might have said. “You know what I want you to
know, now. So how about we talk trade?”
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This should
sound far more modern than the first example – if only because it’s from a
science fiction novel. It’s terser. Faster. A more rapid fire query and
response set designed to extract maximum information while giving away as
little as possible (from the main character’s point of view – this dialogue was
written entirely with her goal in mind – find out as much as she can without
tipping off the bad guys.) While there’s a bit of military-ish jargon, there’s
really nothing here in the dialogue to tell you that this is scifi, but you do
get some hint of the conflict between Alex and her father with his comment
about his command codes having been scrambled.
The last example I’ll offer should sound different yet
again:
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“Hey.
Ice,” he wheezed. “You’re looking good as always, babe, though I hear they make
clothes in colors other than black these days. Ole Zoog was beginning to think
you wouldn’t show.”
“I
don’t want any crap, Zoog. What the hell is going on?” I demanded. “Did your
new boss put a guy on my front door, a line into my computer, and then somehow
divine my unlisted cell number? There’s a message being delivered. Care to
guess what it is?”
“He
doesn’t want you to help me,” he croaked. “Should have known he could reach
this far. I told him you couldn’t be corrupted. Not like me.”
“Read
a certain way, this could look like the grandmother of all set ups, Zoog. Look
me in the eye and tell me it isn’t.”
“I
don’t know, Ice. If it is, I’m not in on it. Honest,” he groaned as I hesitated.
“I’m in big trouble, babe. I didn’t know where else to go.”
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This is meant to place you in a city on the west coast
of the US. Maybe the day after tomorrow. The dialogue is supposed to sound
modern without being pigeon-holed by a bunch of idiomatic expressions that
would date the speakers. At least, that was the idea. Longer arcs of thought
and speech here are intended to give you the impression that these people are
speaking everything that enters their heads – that this stuff is pouring out
unchecked because the scene is starting to go pear-shaped. I don’t know that
the dialogue actually does that all by itself. It would have been a more skillfully
crafted scene if it did, but hey. Learn by doing, right?
So how do you shape dialogue to convey all you want?
1. Each
of your characters wants something in each scene.
a. Only
one character can win his or her objective
b. They
will each do their damnedest to win
c. Let
the fight begin
2. LISTEN
a. Your
ear is your best friend when it comes to dialogue
b. Read
someone who writes in the time period and genre you’re writing (Shakespeare
sounds totally different than William Congreve and Richard Sheridan, who sound
different from the dime novels of the American west, which are different from
scifi . . .)
c. Movies
with some modicum of verisimilitude totally count as research. Listen to how
different characters pursue their goals via dialogue
d. In
the editing process, read your dialogue aloud. You’ll hear where it doesn’t
work and where it does.
3. Write
a. Write
more
b. No,
more
c. Keep
going