Showing posts with label Objectives. Show all posts
Showing posts with label Objectives. Show all posts

Friday, August 29, 2014

Power Play: Dialogue

Can we talk?

Look. There's only so much to say about dialogue in fiction and there's already been a lot this week. So let me leave you with this.

Dialogue in fiction has to sound like dialogue in real life, but it is utterly unlike real life dialogue. Conversation in day to day life doesn't have to have any point. It needn't be fraught with tons of subtext. In fact, one of the great joys of day to day conversation is that it has no point other than to establish a brief connection with another human being. Our lives generally have room for that kind of aimless chat about the weather. Stories don't. Dialogue in a story must use as few words as possible to hit as many points as possible while pushing the tension of the conflict in the direction it needs to go. Lovely, Marcella, but how the heck do you actually DO that?

*I* do it by drafting in first person and by reminding myself that the person who uses the most words is the weakest. Surprised? Did you know I had a super short and ill-fated stint selling cars? Yeah, I sucked at it. But. I learned a bunch of sales tricks and that was one. Saying only what is necessary is the position of strength. The other HOW is through ruthless editing and paying attention to my beats, objectives and tactics. This part gets complicated. It's from a class I teach on text analysis. That's usually a year long course. It's a little chewy.

The main points I want to make are these:

1. In every conversation, each participant has a goal (Objective) You can usually work that out by looking at the dialog and asking, "What does that character want right here?" Character goals may not align - usually they don't. One person wants x and the other one wants y.
2. In a conversation where objectives don't align, characters will change how they go about trying to get what they want. (Tactics) You'll find tactics by asking "How is that character going about getting what he or she wants?"
As a result:
3. Every conversation is a win or lose proposition - someone wins, someone loses.

Let me give you an example from Harry Potter and the Sorcerer’s Stone. In the beginning of the book, Professors Dumbledore and McGonagall meet outside the Dursley’s house. I’m using just the dialog because that’s where objectives and tactics originate. (This is from the very first chapter of the book.)

Dumbledore: Would you care for a lemon drop?
McGonagall: A what?
Dumbledore: A lemon drop. They’re a kind of Muggle sweet I’m rather fond of.
McGonagall: No, thank you. As I say, even if You-Know-Who has gone –
Dumbledore: My dear professor, surely a sensible person like yourself can call him by his name? All this ‘You-Know-Who’ nonsense – for eleven years I have been trying to persuade people to call him by his proper name: Voldemort. It all gets so confusing if we keep saying ‘You-Know-Who.’ I have never seen any reason to be frightened of saying Voldemort’s name.
McGonagall: I know you haven’t. But you’re different. Everyone knows you’re the only one You-Know- oh, all right, Voldemort, was frightened of.
Dumbledore: You flatter me. Voldemort had powers I will never have.
McGonagall: Only because you’re too – well – noble to use them.
Dumbledore: It’s lucky it’s dark. I haven’t blushed so much since Madam Pomfrey told me she liked my new earmuffs.

This short scene is a ‘beat’. It encompasses one complete set of objectives and tactics. This beat has a clear winner and a clear loser. Dumbledore wins this round. Here’s why. In the larger scene from which this scene was extracted, Dumbledore is refusing to allow McGonagall to challenge his decision (the decision to place Harry with the Dursley’s). Professor McGonagall met him outside the house with three things in mind: to confirm that Voldemort is gone, to confirm the rumors that the Potters are dead, and to question the wisdom of placing the infant Harry in so cold a home. These are their objectives.

Dumbledore’s objective is to shut down anything that might alter his course. McGonagall’s objective is to extract confirmation from Dumbledore that Voldemort really has been defeated.

Because she kept *trying* to broach the subject, but never got the assurance she wanted, Professor McGonagall loses. Dumbledore wins because he achieved his objective – he shut his colleague down. He won’t go on winning, however. If you read further in the chapter, Professor McGonagall does manage to extract the information she wants and she does question his decision. Ultimately, however, by the chapter’s end, Dumbledore emerges the winner in the objectives war. He does leave Harry with the Dursleys - but it comes at a cost - he has to acknowledge his own misgivings about the situation and explain his reasoning to Professor McGonagall. Both things expose emotions in him that he really didn't want anyone (including himself) to see.

Read the dialog again. Now that you know their objectives, concentrate on *how* each character achieved his or her objectives (or failed to).

Dumbledore, by focusing on inane minutiae, managed to keep a very bright and capable woman off a point of significant emotional importance to her. He defended his objective by distracting Professor McGonagall, but *how* does he distract her? Initially, he distracts her with charm (Would you care for a lemon drop?). When that fails (she says: As I was saying…) he changes tactics and becomes annoyed. (Oh look, say his name!) It works. She’s derailed. He changes tactics again, letting the annoyance go. He subsides into pseudo-embarrassment (stop, you’ll make me blush) – his last few lines carry a hint of amusement and of warning to Professor McGonagall not to wax too sentimental – almost as if he’s bracing her for what’s about to come: Hagrid, carrying the infant Harry.

If you now go through and read the scene in the novel, you’ll find that the narration; the actions and the body language in the scene shore up the objectives and tactics as I’ve given them here. But in acting and in writing a book, it pays to be contrarian from time to time. Ask yourself: How else could this scene play out? Give your imagination free reign. The objectives remain the same. Those are dictated by the words your characters say, but the tactics – how you pursue those objectives – that’s where you can play around, looking for the unexpected.

Imagine Johnny Depp (as Captain Jack Sparrow) delivering Dumbledore’s lines and reread the scene. I bet you saw a completely different set of tactics didn’t you? He’d feign madness initially. Then puff up with self-importance, and finally end with the false modesty that is a Captain Jack trademark. Can you imagine how McGonagall’s reactions would change in response to these different tactics?

Then, what if Dumbledore were actually Voldemort in disguise? Reread the dialog from that perspective – knowing that there’s now an added dimension to his need to distract her for there’s a vital secret to keep. Suddenly, there’s menace and a sly, watchful, almost probing emotional component to the fake Dumbledore’s seemingly innocent words. McGonagall’s dialog takes on a new, deeper significance, too – her line “I know you haven’t. But you’re different.” This would be delivered with a penetrating stare – as if she sensed the man standing next to her wasn’t what he appeared. In this case, we nearly reverse the winner of the objective game – if she finds out his secret, she wins and on those two lines, she comes very, very close, but the dialog doesn’t change and the false Dumbledore wins by assuaging her doubt – he gives her a detail only the real Dumbledore ought to know – that Professor Pomfrey complimented his taste in ear muffs.

Silly, I know, but look at how the feel of a few simple words can change based on the emotional choices you as an author make. Many people forget that HOW you say something or HOW you perform an action can communicate volumes about what you're feeling in a scene. When you read your drafts, just as an exercise, try reading only dialog. Look for places to veer into more interesting emotional territory with tags or short bits of action that show your reader how your character is going after what he or she wants. It’s in the small, seemingly inconsequential spots that you can play with tactics, with action and reaction, looking for an emotional angle that delights or horrifies you. In this way, you're making dialogue do far more than chat between characters. Goals are pursued, yes, but with tactics and objectives, you're putting characters in a win/lose position with one another. If you're writing romance, the winning and losing had better balance out or the relationship is doomed. But this gives you all sorts of room to play with power balances between your characters while they're working out how to defeat the bad guy, save the world, or blow up that tower.


Now. Aren't you glad you and I get to just talk about the weather??

Friday, November 15, 2013

Double Trouble and Yet More Acting Jargon

What's hardest you ask with a straight face. The beginning, middle, or ending of a story? Yes, I answer. Depending on the story. But since I suspect a single word answer would bring a stray torch, or possibly a pitchfork my way, I'll elaborate. A lot.

Beginning and middle.

Here's why. A story, for me, cannot start until I know how it must end. To know how a story must end, I have to understand the characters. I must know what motivates them, what drives them (these two things *sound* like repeats of one another - they aren't). Motivation is background work. Drive is right now work.

Acting Jargon Alert!

Motivation gets thrown around in acting, but the upshot of 'what's my motivation?' is really 'why is your character on stage, right here, right now?' The answer to that question changes from play to play (or from story to story). I played a young nurse at a hospital treating the victims of the Chernobyl incident in a Russian play called Sarcophagus. At the end of the run of the show, my fellow students critiqued the performance. One of the women asked, "Why were you there?" I stared at her, because throughout the rehearsals and the performance, to ask that question about my character had never occurred to me. The moment she asked, however, I knew the answer. The young nurse I'd played wanted the medical director's job. Sounds simple - but it gave me a wealth of information that had been totally absent in my performance - my character should have been ambitious, idealistic, and yes, driven by her belief that science could overcome anything. Until Chernobyl proved it couldn't.

Drive in acting is actually called 'Objective'. 'What's your objective in this beat?' That's the question that gets asked about a distinct unit of action - the actor way of saying, "What are you trying to accomplish whilst you stand there yelling and waving a gun around?" The answer is supposed to be a transitive verb. You know. To cajole, to convince, to brutalize, to convert, to #add your active verb here#.

End Acting Jargon.

I must know what brought my main character(s) to a story. In Enemy Within - the heroine was motivated by desperation to prove she isn't broken. Her drive: to regain command (of a ship). Enemy Games - the main character craved identity (having been defined in other people's shadows all her life). Her drive: to cure a disease.

Once I know the motivation and the drive, I know how the story must end. Yeah, I'm not clear on how that happens, either. I just know that endings pop into existence. Like spontaneously generating goose barnacles.

The trade off is that I start a book six times. At least. And complain to anyone who will listen about how little progress I'm making while I write those various scenes. Thus, I say unto you, beginnings are hard. Until they aren't anymore.

Then the middle is. I wander. I dally. I dip my toes in the chilly waters of 'talking heads, not enough actual conflict'. I recycle some of the scenes I'd written for the beginning, but it turned out, were part of the middle. At about the 2/3 mark, I realize that the scene I had planned for the climax of the story is really the midpoint. If that. And then I flounder in the middle MORE because someone just redrew my roadmap. The GPS in my brain has the LONGEST 'recalculating' function...and for me, here lies the danger point. This is where, in the early days, stories littered the roadside, abandoned, because I couldn't seem to find a way out of wandering. It still happens. I'd like to think less frequently, but it does still happen. Usually, a revisit of the motivation and drive issues for all characters will give me the directional club between the eyes that sets me right again. Usually.

Still. Momentum begets momentum. Most stories, by the time I hit the 2/3 point, I can see the light at the end of the tunnel and I'm invested in getting my characters run over by that train (which should be a manifestation of their greatest fears based on the motivation and drive mentioned earlier - some days I'm better at that than others.) This is why endings are typically not a major problem. See me hedging my declaration? Totally superstitious and I do not intend to curse myself in that regard if I can help it. Having two parts of a story dogging me are enough.